SnaX is here with the first maintenance release containing several bugfixes and a few updates to examples and chips. The new XGUI example demonstrates how to create a GUI library using SnaX. Currently, the functionality is quite limited, but plan is to evolve it into a fully functional GUI library for SnaX!
One interesting update to this release is the removal of the requirement of D3D12 Resource Binding Tier 3 to run SnaX. This enables SnaX also for older, less capable hardware as long as it is supported by DirectX 12.