This release brings multiple Constant Buffer Views (CBV) per Material. This enables you to group constants (Values, Vectors and Matrices) based on update frequencies. Lighting properties can for example be updated and grouped independently of typical material properties such as colors, shininess, opacity etc. Those are placed in a separate CBV. SnaX already got this grouping for Camera and Object matrices (World, Projection, WorldViewProjection etc), and now also for any other types of data.