The first version of SnaX was released exactly one year ago today, and I’m celebrating the big event with the release of Version 1.5 of SnaX. This release contain a lot of new features for improved rendering capabilities, including Physically Based Rendering (PBR), HDR and Screen Space Ambient Occlusion (SSAO) using Nvidia’s HBAO+ library! In addition there are numerous bugfixes and other improvements.
Included are also examples showing you how to do:
- Physically based rendering (PBR),
- High dynamic rendering (HDR) with tone-mapping and average luminance calculation using histograms,
- Anti-aliasing using fast approximate anti-aliasing (FXAA),
- Screen space ambient occlusion (SSAO) using the new HBAO+ chip,
- Basic shadow mapping.
Please see the change log for all the updates included in this release!
Enjoy, and remember: SnaX is free for both personal and commercial use!