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Develop games using SnaX!
Physically Based Rendering (PBR) and Image Based Lighting (IBL) is possible to do with SnaX!
PBR, IBL and HDR looks great with SnaX!
With two monitors you can see your project running on one of them, while keep working in SnaX Developer on the other one!
Import 3D-models, and bring them to life with SnaX!
View render targets, and monitor every piece of your program as you develop it!
Construct advanced shaders to create the visual effects you want!
Nvidia’s HBAO+ library brings high quality Ambient Occlusion to SnaX in just a single Chip!
About any type of shadow mapping technique can be implemented using SnaX!
Create dynamic scenes using Nvidia PhysX.
Locate the bottlenecks using SnaX’s built in performance profiling tool.
See which part of your program is actually active at any given time.
Explore the Project View to find all classes and functions in your project.
Use Break Points to step into your program, and go through the function calls using the call stack view.
Split the editor view into several panels to get a clean and efficient development environment.